The Bedtime Story App – Our Top 25 Recommendations (Part 2)

Bedtime Story Image

Digital Bedtime Stories

 

This is a list of individual book apps, mostly from small publishers, representing our “best of the best” for bedtime reading in 2012. Some of these are lightly interactive, but done in a way that doesn’t lend itself to endless tapping (or over-stimulation). We did not include any of the apps that made our list last year, so please also check out: Top 10 Bedtime Books for iPad (2011)

The first post in this two-part series had two “top five” lists, one for our favorite developers of great bedtime book apps and one of five interactive books with bedtime themes that we didn’t want to overlook. But the real heart of this top 25 is here … our list of the very best books for bedtime reading, featuring books that are original, well made and top-notch for what matters most in storytelling – the story itself.

Top 15 Best Bedtime Book Apps

1. Little Robot Lost His Square [RobotSquare]

Little Robot Lost His Square

A book so adorable you will fall in love with its simplicity ...

Little Robot Lost His Square is a really well-crafted story, featuring a child robot who desperately wants to find his square (so he can stand on it and help his mom make cookies). The simple illustrations are lightly animated and so expressive that the reader can’t help but root for the little robot on his quest. The story has deeper meaning, too, demonstrating the value of ‘persistence’ as the little robot searches until he finds the square … just in time to help his mother. The book has uncomplicated line-drawn illustrations with subtle animations. My little boy instantly identified with the little robot and was anxious for him to resolve this all too common problem – misplacing things we love. The book is also lightly animated in a way that nears digital perfection. Watching the little robot squint as he thinks hard about where he last played with his square is adorable and the cute movement of the stairs as he rushes up and down is as delightful as it is simple. Read more …

2. Get There 

Get There Book App

Can you help Bobo reach the moon?

Bobo is a young boy peering into the night sky at the moon. He loves her and wants to find a way up there to tell her so. With light animation and creative interactivity, this storybook brings a delightful story to life in your child’s hands. It also features great narration and relaxing background music that makes this a bedtime treat for little ones. Each page has great plot-related interactivity, like dragging Bobo’s arms upward (see them stretch), shaking the iPad to tilt the moon, or moving Bobo up a rope to climb. There are some slightly animated elements to go with the interactions, but nothing too stimulating or distracting to the storyline. Read more …

 

3. The Very Cranky Bear 

Very Cranky Bear Book App

A very cranky bear needs just one thing to get back to sleep ...

“In the Jingle Jangle Jungle on a cold and rainy day, four little friends found a perfect place to play,” begins this delightful animated tale. Based on Nick Bland’s 2008 print title about a zebra, moose, lion and sheep who just want to find a nice, dry place to play cards on a rainy day. Each animal tries to placate the angry bear in hopes of sharing his cave. But they assume the bear would want what they want (a beautiful mane like the lion, great antlers like the moose or stripes like the zebra). In the end, it is the humble sheep who has the most brilliant idea and generous sacrifice to make, on behalf of the bear’s true comfort. Read more …

4. Big Little Brother 

Big Little Brother Book App for iPad

Sometimes a little brother is more than expected ...

Published simultaneously in print this fall by the Minnesota Historical Society, this is a remarkable title that has all the charm of a traditional print picture book with just the right enhancement to make a stellar digital storybook. A little boy tells the story in the first person, explaining that he wanted a little brother, but hadn’t expected him to grow to be as big (or even bigger) than himself so quickly. But when his ‘big little brother’ scares off a bully at the daycare, this big brother feels much more tolerant of his little brother’s shenanigans. Big Little Brother is one of those book apps that stands out for a combination of endearing illustrations, well-crafted storytelling and excellent enhancement in digital form. Read more …

5. My House by Marianne Dubuc

My House by Marianne Dubuc Book App

Meander along with a child's imagination to the stars and back again.

This new release from Winged Chariot brings Marianne Dubuc’s delightful print title published in 2010 to the iPad. It’s not so much a story as a journey, told in either English or French. One’s whole world as a child centers around the home, and in this title the reader is taken on an imaginative trip from the hill where a little house stands all the way into deep space and back again. Told with simple elegance and perfectly timed narration, this title exemplifies how a story can be lightly enhanced with just the slightest amount of interactivity and still create an immersive digital reading experience. Beautiful, hand-drawn colored-pencil etchings pulse slightly and can be moved on each page as the slow but satisfying story unfolds. Read more …

6. Daddy Balloon

Daddy Balloon

What do you do when your normal-seeming dad starts to float away?

“Naomi had a useful dad, Normal-sized, and not at all bad,” begins this delightful storybook app about a little girl and her father. One day Naomi’s daddy begins to get fat, but not in any ordinary way … something quite different was happening. Her dad was becoming a balloon! Featuring beautiful animation and interactivity that is whimsical and plot-related. This is a solidly made app overall, with an upbeat, jazzy piano tune that plays in the background. Ample settings allow you to turn this music off, or to adjust the sound effects. Even if there were no enhancements, this tale would be a treat. Read more …

7. Brave Rooney

Brave Rooney

What happens when a normal boy goes to school with superheros?

Brave Rooney is an ordinary boy in an extraordinary situation. He goes to school in Magesticville, a place where everyone is a super-hero. But Rooney lives on the border with Normalville and is decidely not super at anything. The school even has to hire a school nurse for the first time, just for Rooney. No one had ever gotten sick before he attended. But despite his struggles to fit in, Rooney turns out to have one thing the other ‘super’ kids do not, making him a hero of sorts for a unique kind of bravery. Featuring cute cartoon drawings and a storyline kids will love, this book app hits just the right balance between story and enhancements. Read more …

8. Curly Hair, Straight Hair 

Curly Hair, Straight Hair Book App

A little girl and her hair go through all the seasons of the day ...

“Messy hair, bedhead hair. Grumpy in the morning hair,” begins this cute, although quite short storybook app. Rhyming verse continues to tell the tale of the little girl’s day as she goes through each routine (and so does her hair). From brushing to riding on the bus all the way to bathing and getting ready for bed (and everything in between). The book is nicely narrated although the audio has a slight echo. There are also slight animated touches in every scene, but nothing too distracting to the storyline. The book is not interactive, although the text does highlight as read and comes with a comprehensive vocabulary list of over 50 words present in the story in both English and Spanish. Having both translations in the same app makes this a great title for both language learners and foreign language study. Read more …

9. Jib Jab Jr. Books (free)

JibJab Jr. Books

A personalized book series like no other ...

JibJab is a digital entertainment company famous for commercials and a line of personalizable e-cards. Their new app, JibJab Jr. Books, is an iPad app that is free with one full book called, “The Biggest Pizza Ever”. This app doesn’t have any interactivity or even sound in their app currently but despite its simplicity this is the most enjoyable personalized book series I’ve seen so far for the iPad. The app has a simple and intuitive interface that will have you uploading a picture of your child in minutes to create a fun little book that even inserts your child’s name into the story. In the free book included, the child is shown creating a giant pizza pie. What could be better than seeing yourself star in a book? Read More …

10. Puss in Boots – The Great Adventure

Puss in Boots - The Great Adventure Book App

A twist on the Puss in Boots story brings merriment to a whole kingdom!

From Blue Quoll, creators of Mr. Wolf and the Ginger Cupcakescomes another whimsically re-imagined folk tale, this time featuring the story ofPuss in Boots. The tale follows some of the familiar classic, but the overall narrative is entirely unique. The ogre can ‘transform into all animals’ and ‘has a thousand chests of gold’, but in this retelling, he has one very unique soft spot, a tiny kitten he loves and loses. This little cat grows up to become ‘Puss in Boots’, the pet of one rather musical son of a local miller. As a digital book, this one is delightful, with nice narration, music and truly beautiful illustrations. Read more …

11. Sleepy Mole’s Moving Day 

Sleepy Mole's Moving Day Book App

Sleepy mole is digging for a new home ... will he find one before he falls asleep?

This is a remarkable little app that lets the reader drive the direction of the story. It stars a little mole, ready for sleep with his teddy bear and striped pajamas. But his nice day’s sleep is interrupted by two construction workers digging a hole; now ‘sleepy mole’ has to move on and find a new home. The charming little rodent burrows throughout the story until he finds a new place to sleep. In digital, there is nothing about the format that requires linear storytelling, so this innovative book allows the reader to choose the direction that the little mole will dig – either up, down, left or right. The effect is very fun and easy to feel as lost as the mole while choosing one direction after another. Read more …

12. Hanna McHats (free)

Hannah McHats

A fabulous little story book - about a fashion-obsessed girl!

Hannah Habeebee McHats is ‘crazy about hats!’ … and not just your typical hats. She loves both large and small, but also more exotic hats, like those that glow, make noise, and even taste “oh, so sweet” (think cupcake)! Filled with lightly animated elements that are triggered with a simple tap, this book app is sure to please young children and their parents. It isn’t the most highly produced app, nor one with a ton of extras to keep a child busy for hours, but for the sheer enjoyment of a good book, this is one of my top recommendations. As a digital book, this title is solidly made with simple settings to read with or without narration. Simply tap the words on each page to trigger the ‘read-aloud’ mode. Read more … They have another similar title, Treetop Ted (also free). 

13. Open Wide Snap (free)

Open Wide Snap Book App

A crocodile needs his teeth cleaned ...

This cute, short title features a crocodile who tries to convince several animals in the jungle that he will not eat them if they will only help him clean his dirty back teeth. He gets no help from several creatures who don’t trust him, but then he meets a fluffy rabbit who is willing to help. The two become friends. Open, Wide, Snap is told in simple, repetitive sentences perfect for young listeners & readers.

This title is solidly made with easy arrow page turning. It is very lightly animated with a nice educational & interactive feature that shows the name of everything pictured on each page with accompanying voice-over. The book is also nicely narrated (highlighting as read) with simple but intuitive settings. Read more … They have another similar title, Hide Run Growl (also free). 

14. Chipper’s Rainy Day (free)

Chipper's Rainy Day Book App

Chipper makes lots of fun choices for his rainy day!

With polished animation, delightful interactivity and a short but sweet adventure story, Chipper’s Rainy Day, has everything a young reader could wish for in a storybook app. Every one of the pages has animated and interactive elements featuring an adorable mouse-character named Chipper. It is a rainy day and Chipper is excited … but readers need to help him decide what to do next. As the story progresses, four opportunities are presented that let the reader ‘choose their own adventure’ by picking one of three options. This gives children a wonderful way to engage with the story. It also gives this app exceptional re-play value. Read more …

15. The Body Language of Veronica Sue

The Body Language of Veronica Sue Book App

Meet Veronica Sue. Her body talks. And yours does too.

Veronica Sue is a little frog who helps young children get in touch with their feelings and physical reactions to everyday events. Veronica is adorable and has a body that ‘talks to herself’ telling her more about how she feels. From sweating in the sun to feeling shy around new kids, this theme continues on over a dozen beautiful pages with light animation and interactivity. This book also has lovely background music that pairs nicely with the expressive illustrations, athough it is on a rather short loop. The book covers a wide variety of feelings, including being happy, angry, sad and sleepy. Physical sensations like sneezing & feeling itchy are also mentioned. This is a wonderful title to share with young children, especially when exploring emotional and physical states. Read more …

We hope you enjoyed this list!

You might also like this previous post:

Why the iPad has revolutionized bedtime reading for parents & kids … (includes suggestions for setting up a successful digital bedtime routine)

If you have addition suggestions of apps that we’ve missed, please let us know. Along with any other thoughts or comments about the digital bedtime story …

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Children’s Educational Technology: Partnerships, Products and Prototypes – Guest Post by Julie Brannon


Teach

Images courtesy Studio 360 and Hyperakt

This post originally appeared in the May 2012 edition of The Social Media Monthly. Author Julie Brannon is a marketing specialist with a focus on book apps.
 

People often disagree about which subjects schools should teach, but nearly everyone agrees that children must learn reading, writing and arithmetic. The United States invests considerable resources in making sure that students are learning these basic subjects, and yet schools still fall behind – especially schools with a higher percentage of lower income children.

Raising Readers PBS KidsIn a 2010 report called Raising Readers: A Story of Success, published by PBS KIDS in partnership with the Corporation for Public Broadcasting (CPB) and funded by the United States Department of Education Ready to Learn grant (RTL), researchers report great success using digital media to teach children literacy skills. It also explains that during fourth grade (ages 9-10 years) schools begin to move from teaching children to “learn to read” to teaching children to “read to learn,” while focusing on additional subjects such as history and science. If children do not learn to read at grade level by this time, they are at a lifetime disadvantage. Researchers are finding that many children are not ready for fourth grade.

Getting Over the Slump: Innovation Strategies to Promote Children's Learning

This lack of readiness has been called the “fourth grade reading slump.” (See Getting Over the Slump, The Joan Ganz Cooney Center at Sesame Workshop, 2008.) The Raising Readers report also states, “Fourth grade literacy rates are directly tied to high school dropout rates, which are the most cited predictors of crime, low income and reliance on social services.” The message is that students must learn these basic skills early and then they must be engaged and motivated to stay in school and continue learning. There is great hope that new programs, along with innovations in technology, can help with both.

Transmedia Partnerships

Fortunately, there are a number of new public and private entities that have recently come together to try to change America’s falling status in global education. Some of the most visible are the partnerships being made by Sesame Workshop with software developers. The focus of many of these initiatives is to teach children literacy skills and math skills. Most of these projects are transmedia projects, meaning that they are not only multi-media – existing on various platforms – but also that the individual components support each other so that as a whole they are more powerful and richer tools for learning.

Ready to Learn

A big player in the educational technology arena is the United States Department of Education. Its five-year Ready to Learn grants support the development of not only educational television, but also digital media targeted to lower income preschool and elementary children and their teachers, parents and caregivers. These grants promote reading and math skills for early learning and school readiness. For the 2010-2015 period three Ready to Learn grants have been awarded for transmedia projects.

Ready to Learn US Dept of Ed

The first 2010 Ready to Learn grant was awarded to Callaway Digital Arts (CDA) an application (app) producer, which is partnering with the Michael Cohen Group, a children’s research group, and Hispanic Information and Telecommunications Network (HITN) with a project called the LAMP (Learning Apps Media Partnership) Project. Together they are creating cross-platform properties using the existing characters from CDA’s “Miss Spider” series. It will be open source content developed for books, a website, television programs, CDs, DVDs, tablets/iPads, smartphones, game consoles, hand-held game devices, and other mobile devices. It’s a true transmedia project with the aim of closing the achievement gap. Before this initiative was announced, CDA already had great success with the charming children’s book app “Monster at the End of this Book” featuring Sesame Street’s Grover character.

The Monster at the End of this Book App

The second 2010 Ready to Learn grant was awarded to Window to the World Communications, Inc. (WTTW) in Chicago to create a math learning transmedia product for at-risk low-income children ages 2-8. The company is working with the Michael Cohen Group, which recommended a partnership with Wildbrain, the children’s television developers.

WTTW is the developer of the existing television program that focuses on literacy for children called “WordWorld,” and its spinoff app, Build A Word. Wildbrain is known for its “Yo Gabba Gabba” children’s television program. Together they will create UMIGO: You Make Me Go. According to Julia Maish at WTTW11 it will be “an interactive destination that will provide kids with the digital paint, glue, blocks and other tools that will allow them not only to learn the basic principles of mathematics, but also to develop and refine their abilities to think creatively, invent and work collaboratively.” Planned transmedia platforms for UMIGO will include mobile games, a website, animated TV, music videos, books, ebooks, music, playing cards, board games, and other platform games. This project is currently in development and does not yet a have a release date.

PBS KIDS and Sesame Workshop

The third 2010 Ready to Learn grant was awarded to the Corporation for Public Broadcasting (CPB) for its project called Expanded Learning Through Transmedia Content. CPB is a major funder for PBS children’s media (called PBS KIDS) as well as for Sesame Workshop (producers of “Sesame Street” and “The Electric Company” children’s television programs). CPB is currently funding a wealth of children’s learning games with various properties.

According to David Lowenstein, Senior Director, Ready to Learn at PBS, the previous Ready to Learn initiative called Raising Readers showed that kids watching the Ready to Learn funded show called “Super WHY” scored 46 percent higher on standardized tests than those who didn’t watch the show. PBS Ready to Learn is building on that success with new projects. Teaming with the Annie E. Casey Foundation as part of its Campaign on Grade Level Reading, the company is developing an app for low-income parents to develop their own math and early reading skills so that they will be better equipped to help get their children on a trajectory of reading at grade level by the end of third grade.

Fetch! Lunch RushPBS KIDS has also developed an innovative iOS app featuring its “Fetch with Ruff Ruffman” television property. The app is called Fetch! Lunch Rush and is an augmented reality math skills app. In this game, Ruff Ruffman, the canine host of the television series, is on a busy film set and the player must help him keep up with all the sushi orders from the film crew. The game comes with a PDF that must be printed on paper and cut into pieces to be used as markers for the game. These paper game piece markers are placed in the real-world environment. As part of the game children search their environment and use the device camera to scan and click on the markers as a way of answering math questions and solving other puzzles.

PBS KIDS is also developing a cutting-edge 3-D rendered collaborative game featuring the Ruff Ruffman character. In this 3-D world the player helps Ruff Ruffman measure different world famous monuments like the Leaning Tower of Pisa and the Eiffel Tower in order to build a virtual online golf course where they can then play mini-golf with him. Through this app children can learn measurement and basic rules of physics.

A new release called Dinosaur Train Camera Catch! is an augmented reality app for the smartphone or other pocket device that allows kids to move the device around their actual environment to “catch” flying dinosaurs of various sizes and colors. The purpose is to teach pattern recognition. The app shows a series of colors at the top of the screen and then the player must “catch,” using the device camera, the color dinosaur that would come next in the pattern. PBS warns that this game involves lots of real life spinning around and that the adults may want to leave the dizzying fun to the kids.

As part of its emphasis on co-play, PBS KIDS is also developing a two-player iPad app called Dinosaur All Aboard. In this game, the players try to fit differently sized dinosaurs in various sized train cars as they arrive at the station. It, too, involves learning measurement and spatial sense, and it can be played with other children or with parents.

Nokia & Sesame Workshop

Sesame Workshop is now producing a large number of its own apps as well. The company recently collaborated on a new series of apps with Nokia and the Joan Ganz Cooney Center, called 100th Day of School, Big Block Party, Color Carnival, and Abby in Wonderland. These are co-reading apps for children and parents to read together while modeling effective literacy nurturing for the parents.

One Hundredth Day Nokia Sesame Workshop

One Hundredth Day, Nokia & Sesame Street

Scott Chambers, Senior Vice President Worldwide Media Sesame Workshop, explains the Nokia app: “Elmo prompts the child and the parent to think about what they just read. You can interact with Elmo separately but in conjunction with what is on the page behind him. The idea is not only to teach kids how to read but to teach their caregivers how to read with them so it prompts them to think about the content on the page. It prompts them to ask questions of their child about what they just read. Our approach has always been to try to not only address the children, but to engage the parents because if the parents and caregivers are engaged that’s when the kids really start to learn.”

The Electric Company

Last year, CPB and Sesame Workshop had great success with “The Electric Company” transmedia project. They took their long-running kids educational television show called “The Electric Company” and at the end of each show added an animated version of the TV show’s characters. In these new endings, the animated characters engaged in activities that left the story in a cliffhanger at the end of a two-minute feature.

The Electric Company Cast

The Electric Company Cast

“The kids then went online and were able to create their own avatar and join the animated Electric Company characters in their quest to solve whatever puzzle that they had to solve, but it was all steeped in math and literacy skill building,” Debra Sanchez, Senior Vice President, Education and Children’s Content Operations at the CPB, said. “We saw a huge uptake in the rate at which the web traffic grew as a result of kids making the connection of what kids were watching on TV and then wanted to see online…it was pretty remarkable.” David Lowenstein, Senior Director of Ready to Learn at PBS, reports that kids who went through The Electric Company summer program had significant gains with their knowledge of math vocabulary, numeric skills, and phonics skills.

PBS KIDS Lab

Another notable PBS transmedia project is PBS KIDS Lab. PBS created 77 interactive online games that it calls transmedia suites. They were built on a curriculum framework that matches a mapped system of necessary skill sets with actual games that develop a set of those skills. These are available on the PBS KIDS website, which states that every new technology is an opportunity for learning. Again, this project seeks to include parents in the process of teaching kids. The site even includes games that are not at all technological –including real-world cutting and pasting – that kids can do with their parents.

Microsoft Kinect & Sesame Workshop

Sesame Workshop is also partnering on projects unrelated to the Ready to Learn Grant. At the 2012 Consumer Electronics Show (CES), Microsoft demonstrated a prototype for a gesture-based educational game that uses the Kinect motion sensing input technology for Xbox 360 game consoles and features content from Sesame Workshop.

Microsoft Kinect Sesame Street

Microsoft Kinect Partners with Sesame Street

In the game, children will be able to move their bodies in the real world to interact with Sesame Street characters on the screen by using the Kinect game console. One CES demo showed a child throwing imaginary coconuts at the screen while Elmo counted them on the screen.

Expect to see the fruits of a Kinect and National Geographic Society partnership in the fall with Kinect Nat Geo TV. Kids will be able to interact with the Nat Geo “WILD TV” program as it turns their own living rooms into forests and transforms kids into animals for role-play games. Another CES demo showed a girl waving her arms in front of the screen to cause rainbow after-effects as she interacted with jungle animals in the game.

Qualcomm Vuforia & Sesame Workshop

In addition, Qualcomm announced a prototype of their Vuforia augmented reality playset wherein real-life toy figurines of Sesame Street characters are placed on a patterned mat.

Vuforia by Qualcomm

Vuforia by Qualcomm with Seasame Street

When a tablet camera is pointed at the characters, the characters “come to life” on the tablet screen and children can interact with this augmented reality world by moving the characters on the mat.

Sesame Workshop has done some testing to see if there would be educational value in such a product and they do find that children both enjoy and learn from such a product. At this point the Qualcomm playset is just in the proof-of-concept stage, but it is an interesting glimpse into what could be a more common medium for education in the future.

Future Partnerships

Publishers of children’s content have the option of developing transmedia properties in-house but many of them are opting to partner as well with developers. Ruckus Media partnered with Scholastic last year to move some of their properties to print. The new imprint will develop single properties for digital and print as well as full transmedia properties that are likely to include film, online, gaming and other interactive formats.

Expect to see more learning apps for older students. We are sure to see more learning software and interactive textbooks such as the ones recently launched through Apple by McGraw-Hill and Houghton Mifflin Harcourt. The overall trend is toward more partnerships that will bring together content creators and software developers.

Regarding the future direction of Ready to Learn and PBS, Lowenstein explains:

“We’ve been America’s largest classroom for more than 40 years, providing on-air, on-line, and on-the-ground content that children love and parents and educators trust. As we look ahead, we see every new technology as an opportunity for learning, and we remain committed to creating cutting-edge resources for anywhere, anytime learning. Our focus is still to serve as the bridge between the home, the school and the neighborhood, especially for underserved children. So you’ll continue to see us push hard at the frontiers of educational technology while leveraging the unique infrastructure and capacity of public television stations and their community partners to ensure that our innovative content reaches the children who need it most.”
 

About this guest post:

This article originally appeared in the May 2012 issue of the Social Media Monthly and is part 1 of a 2-part series. Part two is about children’s educational technology trends and includes further excerpts from interviews with PBS, the Corporation for Public Broadcasting and others. It will appear in this blog in two weeks. For more information and to subscribe: www.thesocialmediamonthly.com

Images courtesy Studio 360 and Hyperakt

The “Teach” images in this post are very special. WNYC’s Studio 360 asked the design studio Hyperakt to rebrand the profession of teaching. They felt that images like chalkboards, apples, and the ABC’s do not do justice to the current role of teachers. Hyperakt created these magnificent images that visually capture the excitement of activating the potential that is innate in students. They chose a connect-the-dots theme in school bus yellow. Connecting dots can be found in letter tracing, games, brainstorming, maps, molecular structures and more. These images are a great visual language for expressing the important roll of teachers in education which is the key to human progress.

Julie Brannon is a marketing specialist who has twenty years of experience. She specializes in children’s book apps, educational technology, publishing, and financial marketing. She has previously worked with publishers and developers including Cambridge University Press, Disney Publishing, Pearson Education, One Hundred Robots, Adventure House Communications Group, and Noble Beast. Find her on Twitter: @Julia_Brannon

Reprinted with permission. All rights reserved.

The Social Media Monthly

Individual issues of the Social Media Monthly are available for download via iTunes: http://itunes.apple.com/us/app/the-social-media-monthly/id444080432?mt=8

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The Bedtime Story App – Our Top 25 Recommendations (Part 1)


Bedtime Reading on the iPad

Timeless stories at bedtime are now on the iPad!

Storytelling on the iPad can take many forms. But no story time is more sacred for most families than the bedtime story. Finding a way to settle down at nighttime can be a struggle for many children, so for generations we have held our babes close, peered at a book together and woven the magic of countless tales in the dim light of bedrooms around the globe.

But what does the digital revolution mean for the bedtime story? Will parents have a stash of print books set aside just for bedtime reading one hundred years (or even one decade) from now? I doubt it … print is expensive and difficult to preserve when you get to the 100-year time frame. Chances are, most of the generations to come will experience at least some percentage of their bedtime stories in a digital format.

And the good news is that the digital book app can provide a satisfying bedtime experience. The jury may still be out about the effect of the back-lit screen on children at bedtime (or the effect of screens overall), but the story apps themselves now come in all varieties, even the ‘settle down and go to sleep’ variety. So … how can you find a good bedtime app? Our criteria for digital bedtime reading in our family includes:

  • little or no interactivity and animation
  • mellow music/sound effects (if present at all),
  • solid storytelling that isn’t scary or overly dramatic,
  • not much more than 10 minutes long,
  • and no games or extras built into the book’s pages.
  • Many books also have specific plots or themes about bedtime.

5 + 5 + 15 = 25

What follows are our top recommendations for reading before bed, organized in 3 lists:

  1. Top 5 developers of bedtime story apps
  2. Top 5 interactive/animated bedtime-themed books
  3. Top 15 best individual bedtime book apps … coming in Part 2 of this post, very soon!

Many of these apps are only available for iOS devices, however, a lot are now also available for the Nook Color, Kindle Fire and Android Market. Links for these versions can be found on the review page of our site, under the ‘other versions’ tab, when available. Click (or tap) on any cover image to see the full review.

Top 5 Developers of Bedtime Book Apps

This first list is the top five developers of bedtime book apps, since these five companies dominate the field. You could easily stock a full library for nighttime reading with any one of these developers by themselves, including a wide range of topics & authors. Because they cover so many titles, none of the apps from these developers are included on our other lists, so please take a look at their fabulous collections.

Berenstain Bears Book Apps

The Berenstain Bears made great bedtime books!

1. Oceanhouse Media has a stunning collection of top titles perfect for reading to kids at bedtime.

Their omBooks line includes: Dr. Seuss, Five Little Monkeys, The Berenstain Bears, Little Critter, Kidwick Books, Elmer the Elephant, and Tacky the Penguin. These titles have light interactivity but are easy to ‘just read’ or listen to on autoplay.

Oceanhouse Media apps are also perfect for storytime with several children or a group, since they are easier to share. Many are also available for Android, Nook & Kindle.

 

Snuggle Mountain Book App

With over 100 titles, Picpocket Books will have you reading in no time!

2. Picpocket Books has literally hundreds of book apps for iPhone and iPad with the vast majority based on popular titles that were recently available only in print.

Enhancements for these titles do vary, but many have little or no interactivity.

Favorites in our house include the following series and author/illustrators: Tractor Mac, Human Body Detectives, Eric & the Enchanted Leaf, Gina Ricci, Jeffrey Stoddard, Brooks Jones, Melissa Northway, and many more!

 

Miko Book Apps

It doesn't get much better than Miko for bedtime reading!

3. Auryn Apps has a number of great apps for bedtime in the Auracle series, featuring light interactivity and truly great storytelling.

These titles can also be personalized, in many cases with both your own narration and even your own text.

Our family favorites include: Miko (series of eight), Winter Is, The Trees Grin Beside Me, Love You to the Moon and Back, Edsel McFarlan’s New Car, and I, Trixie, Who is Dog, but they have lots more to choose from!

 

The Pirates! Band of Misfits Book App

Movie-themed books can make bedtime reading magical!

4. iStorytime is a powerhouse in the field of book apps with dozens of great titles, including a lot of great ones for older readers from their Dreamworks collection and some perfect reads for little ones with the Biscuit the Puppy series. Many of their apps are available for Android, Nook & Kindle, too. They often release titles before the movies are even released –  an extra special bedtime treat.

 

 

Hiku

Q-Books stories reinforce word-recognition, too!

 

5. Kiwa Media created the Q-Book platform, which has dozens of titles from developers like Top That Publishing, Milly/Molly, Penguin and Scholastic, among many others.

Their book template features highlighting text, light interactivity and word reinforcement with touch-to-hear and touch-to-spell.

Books like Hiku are sweet stories perfect for bedtime, too. You’ll find a small “Q” in the corner of books using this format.

 

 

Top 5 Interactive Book Apps with Bedtime Themes

Next we have a special top five, just for a few of our favorite interactive story apps with bedtime themes. These are titles that may not be perfect for every child at night-time (parents know which kids I mean), but the sleepy-time themes of these apps can be a treat for both children and parents.

 

1. The Going to Bed Book – Sandra Boynton

Going to Bed Book App

A bedtime classic adds lots to play with ...

The Going to Bed Book is a perfect bedtime read created by Loud Crow. While it is interactive with subtle ‘pop-up’ style animations, it is short and accompanied by relaxing piano music that is ideal for settling down at nighttime. The book has a similar style to the Peter Rabbit ebook with lots of touchable elements that bounce slightly like a true pop-up book. There are also delightful touches, like water faucets that turn on and off, bubbles that float across the page to be popped with a tap, and even a foam that covers the screen after they brush their teeth (you wipe it away with your fingers). Read more …

 

2. Harold & the Purple Crayon

Harold and the Purple Crayon Book App

Draw yourself to sleep with Harold ...

The classic story of a little boy and his purple crayon comes to life in this book app in a way that enhances the original 1955 print title without losing any of its brilliance. Over 50 years later, this story still captures the creativity and imagination of childhood with simple line drawings and slowly paced text. As a digital offering, the story comes to life even more, giving a whole new generation of children the magical feeling that comes with anticipating what Harold will draw next. This is a great example of how a digital book can elicit a certain nostalgia from adults while still ‘wowing’ the little ones. Read more …

 

3. Miss Spider’s Bedtime Story

Miss Spider's Bedtime Story App

A fun tale to watch or read & play. Skip the games at bedtime.

Miss Spider stars in this popular book series by author David Kirk, and fans of this title on the bookshelf (published in 2006) will want to download a copy of their favorite Miss Spider tale for bedtime in digital form. The ‘play’ feature is basically an animated movie packaged into the book, lasting over 12 minutes. Once you are in the reading mode of the book, the interactivity brings the story alive and adds a magical quality to the whole experience. The audio is crisp & lovely with nice, relaxing background music that makes it lovely at bedtime, although there are many games and interactive elements that could be too stimulating for some children. Read more …

 

4. Nighty, Night! HD 

Nighty Night Book App

Wordless or with narration only, no text.

Nighty Night! begins with, “Night falls. The moon is high. All the people are ready to sleep as they turn off the lights. But wait! Look at the farmhouse. There are still some lights on. The animals are sleepy, too. Do you want to turn off the lights?” A peaceful farm appears, where you can tap on any one of seven lit areas on the page. The next scene shows an animal still awake (with a light switch nearby). Tap the switch (each light & switch is different) and the animal settles into sleep, closing their eyes. This app has no text, however, there is a ‘non-narrated mode’ that functions more like a digital ‘wordless picture book’. Read more …

 

5. Goodnight Safari

Goodnight Safari Book App

Everyone sleeps, even the animals of the safari ...

“Night is falling in the savanna …” begins this short digital picture book. It features richly illustrated pages with a ‘textured’ appearance that softens the safari in a lovely way. Young readers get to help adorable wild animals prepare for the night on each page. This seven page journey has the child tap on each baby animal to help them with a task. Help the giraffe reach leaves to eat, the rhino take a bath and the baby monkey swing into his mother’s arms. Only the last page has a slight twist, tapping the sun instead to cause it to set. The light interactivity and animation is very well done, enhancing the story without overstimulating a child before bed. Read more …

Top 15 BEST Bedtime Book Apps – Coming Soon!

Our final list will be of individual book apps, mostly from small publishers. These are all titles that we think are just top notch for bedtime reading – the best of the best. Expect it very soon!

You might also like these previous posts:

Top 10 Bedtime Books for iPad (2011)

Why the iPad has revolutionized bedtime reading for parents & kids … 

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Can a book exist without text? Can you be a reader without anything to ‘read’?

Is every story a book or does it need a text storyline?

Can you have readers if you don't 'write' a story for them to read?

I have had several encounters lately that have made me scratch my head and wonder if my opinion on the whole ebook transition is just a bit too narrow? Up until now, I have been pretty flexible about my definition of a ‘book’ and even defended the right for digital books to be simply considered ‘books’ pure and simple.

BUT … I do have a couple criteria for a book, even in digital. Do you have an absolute minimum that a ‘book’ must provide in order to be considered a ‘book’? Of course, I thought my criteria were pretty obvious, but like most things, they appear to be a matter of opinion. But since this is my take on the ebook and this is my blog … I have 2 very simple criteria that any book app or ebook should meet before being considered a book in my eyes:

1. It must have text! This seems so obvious to me, but I cannot tell you how many app developers have talked to me ad nauseum about their ‘readers’ when they have absolutely no text in their app for ‘reading’ at all. If there is no text, it is still a story, surely … maybe even a great story. BUT IT ISN’T A BOOK IF YOU CAN’T READ IT! There is one exception to this rule (like all good rules) … wordless picture books don’t need text … however they should also NOT have a narrated story … otherwise they are no longer wordless, imho.

2. Page Turning is essential! For ‘readers’ to fully engage with a text story, they need to control the pacing (autoplay is great, but should be an option not the only way to play an app). Whether done with swiping, arrows or some other manual page turn option is immaterial; what matters is that readers can control the story, re-read or even go back a page. I didn’t realize how powerful the act of controlling the turning of a page was, until I wrote this post - http://digital-storytime.com/wp/?p=114.

3. And while were at it, why not add: A Page Guide (for easier navigation), Page Numbers and simple settings to control sound and narration options. And if there are interactive and animated elements with your storybook, consider hints and a way to turn off the ‘bells & whistles’ for bedtime reading. Oh, and try leaving out links … pretty much anything that leaves the app unexpectedly. But maybe I’m asking for too much now?

Are there other features in digital you consider ‘essential’ for book status? Clearly this is one debate this is still open …

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Children’s Digital Publishing – Popular Posts from “The Digital Media Diet”

Top 10 Blog Posts of 2011

Our Most Popular Posts

After doing more than 500 children’s book app reviews, we’re taking a quick ‘look back’ to see which posts from our blog have been read the most. We are also working on a number of “Top 25″ lists to share with you soon … refreshing our lists from last year for topics like best for bedtime, most relevant interactivity and best animation & extras.

In just over a year, this site has become rather popular, with our most viewed page getting nearly 100K pageviews! So, to honor the most popular posts that readers still flock to daily, in case you’re curious, here is our top 10 most popular blog posts (of all time – or since inception ;-)

  1. iPad Best of the Best – 25 Essential Children’s Book Apps
  2. Top 10 iPad Books – Most Innovative Use of Interactivity
  3. Recommended iPad Book Apps for Older & Reluctant Readers Ages 8-12
  4. Top 10 Animated Books for iPad
  5. 2011 – The Year’s Best Digital Books for Kids – 31 Five-Star iPad Apps
  6. How will iPad picture books affect young reader’s literacy?
  7. Top 10 Most Educational iPad Books
  8. The new iPad vs Nook Color vs Kindle Fire: Who has the best family tablet?
  9. Top 10 iPad Book Apps to Keep a Bored Kid Busy
  10. Why the iPad has revolutionized bedtime reading for parents & kids …

Don’t see a favorite topic listed here? Feel free to suggest something for future posts about children’s digital publishing … we love suggestions!

Posted in 100+ Reviews ... What I've Learned So Far, Top 10 Lists, Welcome/About | Tagged , , , | 1 Comment

Does Mommy Need a Social Media Diet? (Why Modeling Matters)

What are you modeling with media?

A post several months ago, on Mashable.com, caught my eye. It was called “5 Lessons for Parenting in the Digital Age” and had a nice list of things to consider when parenting our digital natives – kids that are immersed in a digital world that excites and challenges today’s parents.

The list included: 

  1. Technology No Longer Has Boundaries
  2. Know When to Cut it Off
  3. The Difference Between Preference and Addiction
  4. Focus on Technology That Truly Connects Us to Our Kids
  5. Model the Balance

Up until number five, I was feeling pretty smug … I have a Kindergartner and I have given these first four things a lot of consideration, carefully monitoring ‘screen time’, discussing media limits with my child, and keeping up to date on the digital revolution. The media that happens to connect my child and I, as luck would have it, are digital picture books.

But then I stopped on number five … “Model the Balance”. I learned in graduate school about how modeling matters for young children, and how parents are powerful influences. They can use this power to try to model healthy lifestyle choices, like eating right, exercising, etc. But knowing a lot about the importance of parental modeling from my social work experience didn’t make me much of an expert when it came to doing it perfectly in front of my own child.

I find it infinitely easier to make healthy choices for my child than to change to healthier habits for myself. Like many moms, I juggle a lot of roles over the course of 24 hours and find myself conflicted about how to get everything done. So sometimes I do two things at once … maybe even three (or four). Some might call this multitasking, an idea that was at first hailed as brilliant but now is understood to mean doing nothing with full focus. So when I mix any other ‘task’ with the time I spend with my child, I need to remember that my parenting isn’t getting my full attention either.

So, as much as I want to tell myself that I have #5 covered … I know it has only become easier to be distracted over the last couple years. And I know that distraction is often from social media. At first, I told myself I was doing a good job, at least while my child is actually watching me … so late night obsessions with Twitter or Facebook could at least be my dirty little secret.

But this creeping anxiety came over me as the months passed … was I really modeling balance? My husband and I are working day and night these days, I realized, building a web & app based business. Of course, this means we’re on computers a lot. With social media as part of our project, I know I’ve been half-focused on my smart phone a lot of times when I’m also with my little boy. It just takes a second to tweet something or leave a quick comment on Facebook, right?

I don’t even want to count up the hours I can easily waste in a week on Twitter, Facebook, Linked-In, Google+ and now Pinterest. But those few minutes spent staring at my phone, computer or iPad really do add up to hours (I hope not to days, but I’m afraid to do the math). And even when that time has some elements of work involved, the reality is that I am often sucked into relatively meaningless activities that not only suck time from other more important endeavors (and people), but also leave me feeling anxious and exhausted.

So I started trying to cut back on some aspects of how I use social media. I try to limit it to certain periods of day, nothing strict, but I set a limit and say, I’ll check on Twitter for 15 minutes, then get back to writing, for instance. I also have gradually tried to stick to interactions that are enjoyable, challenge my thinking and/or keep me connected in ways that go beyond the digital world.

Lately, I think a lot about how my own relationship with media in general impacts my child, not only the literal modeling he sees but the impression he’ll get over time about the value of balancing media with other activities. This means more walks, trips to the playground, family dinners and board games, not just less interactive media. I know it isn’t easy to find balance, and I’ll be the first to admit that I may teeter close to but never quite achieve it myself. But there’s an adventure to be had in trying.

Some links for further exploration:

Video: This cool youtube is an introduction to the concepts behind The Information Diet, a new book by Clay Johnson. The Information Diet makes the case that it’s time we started being as selective with the information we consume as we are the food that we eat, then describes what a healthy diet and healthy habits look like. For more information: http://informationdiet.com

Post: 5 Lessons for Parenting in the Digital Age, Mashable.com

Post: How Social Media is Ruining Your Mind, SingularityHub.com

Post: Modeling Healthy Behavior at Home & School, HealthyAlberta.com

Post: Sherry Turkle’s Chronic Digital Dualism Problem, TheSocietyPages.com

Do you have any recommended resources to share? Please leave us a comment!

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The Dark Side of Unlimited Free App Updates

Apps that can't handle an update can get left behind ...

One of the amazing things about apps is that they are constantly being updated and improved. These updates, for iOS and other platforms, are available to anyone who has previously downloaded the app, free of charge. But like most things, free isn’t really free. The developers of these apps have to take the time to keep things up to date, particularly when the operating system of the device changes.

So what happens if the developer doesn’t want to continue to support a poorly performing app? Sometimes it has minor technical problems but still works. Other times the app is simply too unusable to run and either Apple or the developer simply removes it from the market. But what does that mean for the user? If the app is installed on your device, it may still work depending on the reason it was dropped from iTunes. And if it isn’t installed? The user is out of luck … for all intents and purposes, the app doesn’t exist anymore.

Since the launch of the new iPad and update to iOS 5.1 operating system, I’ve been removing reviews for apps from my database that are no longer available on iTunes. For a few days I was losing reviews faster than I could write new ones. We often hear about how wonderful an app can be, with its unlimited free updates and all, but there is a dark side. That digital purchase doesn’t feel tangible for a reason … it’s not. And the terms we buy our digital media under do not give users the same control they would have with say, a print book, for instance.

Is this a huge deal for most app shoppers? Not really. Chances are that apps removed from the iOS market are not wildly popular in the first place. My only 1/2 star review disappeared recently. No one complained. But this experience does impact consumer psychology, in a world where users are already a little skeptical about the digital revolution. So the next time you update an app, free of charge, consider leaving a quick review or rating if you like the changes/improvements. You may just make someone’s day!

What has your experience with app updates been like? Have you had an app you downloaded (and liked) get removed from iTunes? Other thought?

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The new iPad vs Nook Color vs Kindle Fire: Who has the best family tablet?

With the new iPad just released, there’s never been a better time to buy a tablet device. But what’s the best tablet for your whole family? We’ve been an iPad family for a couple years now, but we’ve also enjoyed testing out a Nook Color and Kindle Fire recently, getting both tablets over Christmas. For now I will ignore the other Android-based tablets on the market, since these three are the most popular. What follows are my thoughts and some of the highlights of each device. At the end you will find a comprehensive table I’ve created for comparison (grab your reading glasses since the print is small).

Overall, I found that the Kindle Fire and Nook Color tablets were equal as e-readers, but once my family moved away from traditional reading materials into more interactive content, the Kindle Fire had the clear advantage. But only over the Nook. If you put the Kindle Fire next to the iPad, the massive iOS AppStore makes the Kindle’s content seems puny. Especially considering the iPad runs both Nook & Kindle apps, providing it with everything the other two have, content-wise, plus all of Apple’s unique content.

Many high quality children's apps are coming to the Kindle, like this creative drawing app, once only available for iOS.

However, when I reflected on what the iPad app selection was like in the first six months after launch, the Kindle market looks right on schedule to be the next big app market, possibly more relevant than the Android Market itself. Quality controls mean the selection is small but satisfying for apps on the Kindle. There are also some real advantages to a smaller, lighter tablet. My little boy even preferred the Kindle Fire at times, so long as he could still play his favorite game (Where’s my water?). We also found some familiar education apps, like Pirate Scribblebeard’s Treasure, now available on the Amazon market. The smaller size & durability of the Kindle Fire & Nook Color (as well as cost) make them a good choice for kids.

But what’s the best choice for educational apps?

From my evaluation of all three markets, though, there is still only one choice for a tablet to supplement academics through educational apps, whether for classroom, homeschooling or other educational use. The Nook & Kindle (and all of Android in general) are still far behind the iOS market for quality, quantity and variety of educational apps, not to mention all the free content and resources online for app discovery. For dedicated reading uses, the other two tablets would be a good value for school libraries, however.

Book apps are among the more well developed categories for apps on both the Nook Color & Kindle Fire. Digital-Storytime now has dedicated sites for book apps for iPad, Kindle Fire, Nook Color & Android Market.

Interestingly, there are nearly as many book apps that have crossed-over from iOS to Nook as to Kindle (while still under 20% for both platforms, that’s considerably higher than the mere 8% for the Android Market). For the purpose of reading book apps, like the ones reviewed at Digital-Storytime, all three tablets did a nice job visually. The sound quality is better with the iPad’s stereo for narrated titles, but all were enjoyable. The smaller size of the Nook & Kindle make shared reading more difficult, however.

And what about the poor Nook? It’s a nice device, don’t get me wrong. It’s just not as good at things that go beyond reading (and it’s no better than the Kindle for most of the things it does well). I liked the Nook’s body (it’s the only one of the three that doesn’t really need a case) and love the idea behind the Nook friends lending program, but other than that, the device didn’t impress. After many months of testing the Nook Color, I’m now going to relent and let my husband ‘root‘ it so we can access the full Android Market.

Size does matter but so does accuracy in the comparison …

Images of devices are often inaccurate when compared online. This common image is altered so the iPad looks smaller, despite being nearly 2x the size of the other two.

In addition to the usual critiques, a couple things really stood out to me as I compared these three tablets. First of all, I was struck by the size differences. The Nook & Kindle are just over 1/2 the size of the iPad, making the difference between the Kindle and iPad not much different than the difference between the iPod Touch and a Kindle. Yet images on the web often show this difference as negligible, or worse. Many pro-Kindle articles in particular show the iPad altered to look smaller. It reminded me of what happens to Greenland on maps.

Accurate side by side size comparison for Nook Color, iPad, Kindle Fire & iPod Touch

My attempt to show the real tablet size difference. New iPad is on the left. Smallest device (center) is iPod touch, for comparison. A 2nd iPad is upside down (right side), underneath the nook (top) and kindle (bottom)

Suggesting that the Kindle Fire might be an ‘iPad killer’ would be like suggesting that the next over-sized Android phone is going to be a ‘Kindle killer’. Size does matter, but no one is best. We need them all for different reasons and uses.  If I were commuting on public transit, I don’t think I would want to lug around an iPad just to read on my way to work. And watching movies on the smaller tablets is nice enough, but nothing like the iPad. And none of these color e-readers is palatable in direct light, like e-ink readers. Maybe in the future most households will have several tablets of different sizes?

Sometimes less expensive now is more expensive later …

The other thing that I found myself questioning was the true cost of the different devices. Is the Nook really ‘cheaper’ if it does less than the Kindle (or does the same, but less well)? And is the iPad really more expensive in the long run if much of the content is less expensive? Of the apps I found available on more than one platform, the prices were consistently higher for Kindle and even higher for Nook. In many cases an app was free for iPad, $0.99 for Kindle but $1.99 for Nook. Those charges can add up over the life of a device. The amount of free or nearly free content on the iPad is no small factor if you calculate lifetime cost of ownership.

Another consideration that will impact the cost of content is whether a family is already using iOS or Android devices, like smartphones or the iPod Touch. Familiarity with one or the other platform can make it easier to add a new device into the mix. It should also be noted that while iOS apps can be shared between devices (like the iPhone, iPod Touch & iPad), Android devices can only share apps if they are connected to the same marketplace. Nook and Kindle are built on Android’s platform, but do not share content.

Ultimately, the kind of content you plan to consume on the device should be the driving factor in a tablet decision. Do you want to use it for games, video, surfing the web, productivity apps, educational software, reading magazine/newspaper subscriptions, general reading or something else? The problem is … a lot of people have no idea what they are going to consume on their new tablet; they are just excited to get it and explore.

So to make it easier, consider instead how much you plan to use the device. If you use your tablet a lot (for anything), you are going to want content on it, maybe even lots of content. And the cost of that content can add up very quickly. So if you purchase either of the less expensive tablets simply to ‘save money’, you may end up spending more on content in the long run (or not using the device much). There are good reasons to buy a Nook Color or Kindle Fire, but price alone is rarely enough. In fact, if you are giving a Nook or Kindle as a gift to a child, consider giving a gift card with it so they don’t feel like they’ve gotten a toy without batteries.

But what about the iPad 2 versus the New iPad?

Grover is ready for the new iPads retina display!

If you choose the iPad, then you will want to decide between the new iPad and newly discounted iPad 2. The question really boils down to whether or not the retina display (especially nice for games and highly animated apps), higher resolution camera, capacity for 4G and slightly faster processing is worth $100 to you. If not, the iPad 2 is a fine choice. If you already have an iPad 2, I wouldn’t rush out and buy the new one unless you were already in the market for another tablet. I also wouldn’t ‘trade up’ to the new iPad unless you want to make home movies, have an avid gamer in the house or want to get connectivity that will let you make your iPad into a wifi hotspot (for a monthly charge). Our family of three now has three iPads, one of each model. Our son will get the iPad 1. And while I could justify keeping the new iPad for myself, I am actually quite happy with the iPad 2, preferring to let my husband, who enjoys games with highly produced visuals, to primarily use it. The new iPad was, however, the first one we opted to add connectivity to, now that they offer 4G, something we’ll enjoy as a family when traveling.

Conclusion

While Apple is clearly still dominent in the tablet market, not every situation calls for such a large/heavy/expensive/fragile device, especially for more mobile uses. But for households choosing just one tablet to invest in, the iPad may offer the most value. When purchasing additional devices over time, however, households may find the smaller tablets are a nice addition to the family. Libraries may find the smaller devices work better for their formerly print content, but schools, on the other hand, will likely be focused on iOS devices for some time, in part because Apple seems to have once again focused on them first, creating an environment that fosters quality educational apps.

Here is the table I created, with all the details so you can compare for yourself:

All the views & opinions expressed here are purely ours.  We endeavor to represent products accurately, however, any product claim, statistic, quote or other representation about a product or service should be verified with the company that developed it.
Posted in All About Apps, Our House | Tagged , , , , , | 18 Comments

Top enhanced picture books, including Dr. Seuss & more, now available for Android!

Digital Storytime Logo

Reviews now available for iPad, iPhone, Nook, Kindle & Android Platforms

Just in time for World Book Day, Read Across America and Dr. Seuss’s birthday, the premier website for enhanced digital picture books on iOS is now available for Android! Find three new Digital-Storytime.com sites with dozens of reviews for Nook Color, Kindle Fire and Android Market apps.*

 

Kindle book apps

http://digital-storytime.com/kindle

Now that enhanced book apps are becoming more popular, the iPad-only review site, Digital-Storytime.com, has decided to expand to cover the best of the Android market for book apps. According to founder, Carisa Kluver, “The best selection for book apps is still on the iPad, but some of the most exceptional enhanced books are now also available for Android devices. If you have an Android phone or tablet, you can now find several dozen great titles to share with kids. We hope our new sites will make it easier for parents, educators and school librarians to find the best book apps, regardless of the device they have on hand.”

http://digital-storytime.com/nook

 

Among the titles available now on multiple platforms are books from prominent developers like Oceanhouse Media, iStoryTime, Loud Crow, Electric Eggplant and TabTale. These forward-thinking publishers are producing apps available for several different devices, from Android smart-phones to the newest tablets like Amazon’s Kindle Fire and Barnes & Noble’s Nook Color.

 

http://digital-storytime.com/android

For World Book Day, Read Across America and Dr. Seuss’s Birthday, there’s no barrier now for every tablet and mobile device to play titles like The Cat in the Hat, Green Eggs & Ham, Fox in Sox and even Happy Birthday to You! just in time for what would be Theodor Seuss Geisel’s 108th birthday, on March 2nd, 2012.

 

Celebrate Theo's birthday on any mobile device this year

Other titles available on multiple platforms include the Middle School Confidential series of graphic novels, Dreamworks film-themed books like Shrek & How to Train Your Dragon, plus enhanced pop-ups like Peter Rabbit & Charlie Brown’s Christmas. According to Ms. Kluver, “The selection and variety in the Android market is comparable to where we were about 6-9 months after the iPad first launched and I think the future looks bright for finding even more enhanced book apps on multiple platforms over the next few years. There are finally enough quality titles now available to form a decent digital children’s library on any device.”

Kindle Fire: http://digital-storytime.com/kindle

Android Market: http://digital-storytime.com/android

Nook Color: http://digital-storytime.com/nook

* All Android-device reviews are of the app, not the platform/device. Based originally on iPad versions. Minor technical details may vary.

About Digital-Storytime.com: Founded in December 2010 by a husband and wife development team, Digital-Storytime.com has become the best source for digital book app reviews. Marc Kluver was a computer engineer who decided to teach himself Android & iOS app programming as well as web design after a career in various programming jobs. Carisa Kluver had been a school counselor, health educator and researcher in child & maternal health prior to starting this project. In addition to this site, they have developed several apps, including “Dash & Ditto’s Playground” for iPhone. For more information about their other projects see: catglo.com

For Press Release, 03/01/2012.

Posted in 100+ Reviews ... What I've Learned So Far, All About Apps | 3 Comments

iPads in Education – How you & your iPad can volunteer together in your child’s classroom, Part 2

Earlier this school year I began volunteering in my child’s Kindergarten class with my two iPads and a suite of apps that focused on early literacy skills. Now half way through the school year, I’ve discovered more about engaging kids with learning apps. You can read my first post, “iPads in Education – How you & your iPad can volunteer together in your child’s classroom” here: http://digital-storytime.com/wp/?p=916.

Assessment Tool for Early Literacy Skills

A free assessment tool that will impress most early childhood educators ...

I’ve been very impressed by how even the most basic assessments in these apps can help teachers (and volunteers) tailor educational efforts to meet students needs in a more individual way.

So far, the most useful role I’ve had is helping the teacher assess students (taken together with the assessments she had been doing as a school requirement) to detect which kids need extra help or need to be challenged more. Identifying the kids on either end of the skill spectrum for early literacy allows the teacher to tailor some individual instruction for these kids and decide which kids should spend longer sessions with the iPads. As a volunteer, these assessments, provided by the Smarty Pants School app in particular, have been very helpful in picking other apps for each student (see below for a link to the full app). At the end of this post I will also list the other apps I have found most useful.

Smarty Pants School

If you had only one app for early literacy, this is the one!

A few children seemed satisfied with just the lessons launched by the Smarty Pants School app, but most of them got restless after 10-20 minutes with the same program. This meant that I needed a whole suite of apps, focusing on a range of skills from pre-K to 2nd grade skill level for reading. Engaging the kids with the lowest and highest skill levels was the biggest issue I’ve encountered so far. There are a lot of apps out there, but finding the right ones was a challenge.

When I mentioned this to the teacher, she said this was also the struggle Kindergarten teachers have with regular lesson planning for a typical class. The kids in the middle of the bell-curve for literacy skills were the easiest to engage and pick apps for … the apps are often even labeled by grade level, making them easy to select. Finding the right app for those kids trying to catch up to their classmates and those needing additional challenge was more time consuming and involved a bit more trial and error on my part.

Yet, the extra lessons I could provide with iPad apps to these kids seemed like the most valuable role for me as a volunteer and for the iPad itself as a tool in the classroom. The assessment lists skills that a child has mastered with stars and then a percentage from 0-100 if they are still working on this area of learning.

A sample of Smarty Pants Assessment Tool

A sample of Smarty Pants Assessment Tool

This example is from my child taking the assessment over several months time. Overall I found that kids needed a variety of engaging apps to teach each skill they were working on, from beginning word sounds, to consonant blends. I found many apps that would work on each of these skills, but the more polished and game-like apps were the biggest hits with the kids themselves.

As a result, certain apps stood out as essential for my folder of 20 that I set up each week before coming to class. Below you will find each of the apps I have found useful and a brief description. Click on the image to get more information or to download from iTunes.

 

Your essential literacy ‘toolbox’ for the classroom:

Smarty Pants School [Includes assessment tool, iPad only.]

TeachMe Series (iOS Universal Apps):

TeachMe: Toddler

TeachMe: Kindergarten

TeachMe: 1st Grade

TeachMe: 2nd Grade NEW!

[Note: The "TeachMe" app series is not only exceptional but is also compatible with either iPad, iPhone or iPod Touch ... each app is also priced very reasonably at only $0.99, making these the 1st choice for both parents & educators. See their website for more info: 24x7 Digital]

Additional apps for basic literacy:

Alien BuddiesAn early literacy learning app kids absolutely love to play!

 

Alien Buddies from ArtGig Apps … a comprehensive app for learning both letter identification and basic phonetics. Designed in a way that is very appealing to young learners, this app has been the most requested by the Kindergartner’s in my child’s class. iOS Universal

 

 

Noodle Words AppGreat for visual learners, active words show their meaning …

 

Noodle Words is an awesome little app, containing 18 words with ‘active’ meanings that the ‘noodle bugs’ demonstrate. A very engaging app that young learners can’t resist. Allows for free-form play to explore each word’s meaning. iPad Only. Created by Kwiq Apps and NoodleWorks
Interactive
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Lakeshore Sound SorterA great app for practicing beginning consonant sounds …

The Lakeshore early learning company has almost 60 years experience with designing early literacy aids. Their digital line-up includes several great apps like “Letter of the Day” and “Phonics Tic-Tac-Toe“. Interactive ‘Sound Sorting‘ for Beginning Sounds was the most popular with the kids in my child’s class. All three are iOS Universal

 

 

123 ColorA great way to reinforce letter & number identification …

 

This is a phenomenal app, full of content in the form of coloring pages. Each drawing page has a very small letter or number that corresponds to a color. When the child selects the right color that matches the letter or number, the color fills in, eventually completing the picture and playing a tune. Great for basic letter & number reinforcement and a big hit with the Kindergartners. Great for kids ages 3-6! From KidCalc.

 

 

 

AlphaBooks Letter BuddiesA series of leveled readers for each letter of the alphabet …

 

From Digital-Storytime’s review: Letter Buddies AlphaBooks is a packed app that is really more like 24 little books rolled into one. Each letter is illustrated with cute feet, hands & happy faces. They also have a personality trait assigned to them, like Chatty C and Furry F. The illustrations, combined with high quality photographs make for an alphabet app that stands out in an otherwise crowded market. It is also well-designed with educational goals in mind. Created by Cavallo Media.

 

 

To challenge skill levels beyond Kindergarten/1st Grade:

A great way to engage young readers …

The digital transformation of these titles is really amazing for children learning to read. The ‘book’ itself is more of a hybrid book/educational game. There are 12 pages with short statements using simple words. These sentences are a bit longer than in Book #1, with things like, “Ben got the egg from the hen.” The images are at first just black and white line drawings. Tap on each word and the letters for that word appear like little game tiles.

 

1st Words DeluxeA great series of apps for early spelling & phonics …

This app has great settings that let you control the level of difficulty for the child – either with lots of hints or almost none at all. The letters slide nicely into each word and when completed the child is rewarded by having the pictured animal enlarge and animate briefly. The words and letters are spoken aloud at the beginning of each page and anytime the animal is tapped or letters are slid around. From Learning Touch

 

Montessori CrosswordsA great app for spelling and sight word reinforcement

 

The most engaging app for challenging kids who are already beginning to read, this app is customizable to focus on a specific skill and includes an enormous amount of content that kept the kids with the highest skill level from getting bored – an important factor in app selection.

 

 

Word WizardA new app from the maker of Montessori Crosswords

 

 

The newest app from L’Escapadou, this one is great for testing/learning spelling and sight words, but also has a great template for creating creative writing sentences or individual words. Fun to explore, but even better for 1-1 work with a young learner.

 

Rocket SpellerA great early learning app focusing on spelling …

 

A great app configurable for multiple levels, reinforcing basic spelling and sight words. Set up the app to give hints for all letters or none at all, depending on child’s skill level. Free, iOS Univesal App. From Little Big Thinkers.

 

 

Kids Crosswords by Learning Touch

A comprehensive app that builds skills over several levels ...

 

This new app from Learning Touch has an enormous amount of sight word content, with 10 increasing levels of difficulty that will follow children from pre-school to 2nd grade. From simple sight words to levels with no hints and extra letters.

 

If you have any questions about these apps or my experience volunteering with iPads in my child’s classroom, please leave a comment below or email Carisa Kluver at: digital.storytime@gmail.com. Thanks for reading!

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